The Treasury

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Organized by Fflewddur "mat" Bjarki

Goals and Obligations

The treasury seeks to stabilize the general economy through monetary and fiscal policy. We aim to promote trade within Aranor and abroad, by providing tools for merchants to use, by promoting fairness in the marketplace, and by serving as a voice of laissez faire on the high council to limit the interference in the free market. The dept. strives to achieve a stable currency, and disband non-natural monopolistic or oligopoly unions. The organization as an entity aims to confirm different economic theories with the game as a medium, and to serve the Kingdom of Aranor.

Tax Code of the Kingdom of Aranor

This is a draft, likely to change as negotiations and game mechanics change. Tax Code of the Kingdom of Aranor


In accordance with the nation’s idealism of individual meritocracy, the national taxation will be set to the lowest functional amount for the central government to fulfill its duties to its population. By holding our tax rate relatively low, the treasury hopes to encourage entrepreneurship, individualism, freedom and creativity. By applying smaller weights on our economy, the ultimate goal is for prosperity and natural growth of the nation’s commercial and industrial might through a combination of Classical Austrian and Keynesian economic policies applied in different situations.

The taxation of the country’s denizens will be determined as follows:

Each county, by law, shall be broken into parishes with the center of each parish containing several minor or major settlements. These settlements will be taxed as groups by the kingdom at approximately 2% of their worth. Meaning, for each citizen, there will be roughly 2% of their value in assets and savings owed as tax each tax collection term. Ideally, this will account to roughly 10-15 minutes of basic productive grinding per week.

Article 1: Division of Parishes

Counts will be responsible for dividing their counties into parishes. Parishes may or may not follow pre-established lines by the game, as some cities or towns may need to be grouped together to form a reasonably large enough parish to warrant taxation. Sparsely populated areas may be grouped into a parish of their own, if necessary, or may remain tax-exempt, with decisions left to the count. These tax-exempt areas may not contain more than 10 players, or 50 NPCs, per hamlet, else they must be reclassified and introduced into a nearby parish. Counts will be required to submit a map, preferably high quality, to the treasury office located in the capitol for review. Town/City population estimates, overall construction quality, and guild presence will be required in the submission as well. Mayors or magistrates in opposition to the Count’s parish division may submit a petition if the majority of magistrates in the parish or neighboring parishes recognize the potential flaws in the parish division. The Count will have one week to resolve any issues before treasury officials investigate the complaint..

Article 2: Collection at the Magistrate Level

Asset Tax collection falls upon the shoulders of the magistrates. They will be expected to provide the funds for their population, which will be divided into three ranks:

Proletarii District- Lowest tier, villages composed of basic materials, these settlements must not exceed 100 NPCs and 25 players, they will be taxed at a flat rate per residential building. Liberti District – Middle tier, towns enter this bracket when more than a third of the residential and commercial buildings become of stone construction; when a wall is erected; or when the population exceeds 100 NPCs/25PCs and is less than 250NPCs/50PCs. These towns will be taxed at a rate of 2% of the average asset net worth per capita/town gross net income (whichever is lower). Patrician District – Highest tier, cities enter this bracket when more than two thirds of the buildings are stone AND the city has a wall; when the population exceeds 250NPCs/50PCs; when the city has more than 15 guilds, schools, or associations based within its borders. Cities will be taxed at a rate of 3% of the average asset net worth per capita/town gross net income (whichever is lower).

  • Note: Manor homes located outside city limits are to be taxed as if they were in the nearest town.

Permanent and temporary residents of more than one IRL week may be considered residents of the town for taxation purposes. Outlier farms are considered of the parish of the town they supply, and taxation laws applying to the town are applied to them at half-value. Guilds and industrial associations may house temporary residents who are to remain tax-exempt. The Magistrate may use any form of collection, be it personally, contracted, or sold as collection-rights to individuals. The magistrate must pay the estimated tax amount to the count at the end of each term, who owes a portion to the treasury at the beginning of the next term.

Article 3: Collection at the County Level

Transportation of the county’s taxes falls upon the count, who must arrange for the funds to reach Enarvie, the capital city of Aranor, by means of land or sea. Treasury officials and the royal guard are available at the count’s need to assist in safely transporting the funds. From there, the Dukes’ funding will be separated and sent back to their personal treasuries, or held for their use at the Treasury office.

Article 4: Additional Taxation Methods

If needed, a noble or aristocrat retains the right to establish other forms of revenue outside of the Asset Tax mentioned above, so long as it does not conflict with the principles outlined in the abstract of this document. For simplicity, the noble or aristocrat will be referred to as “count”, but the following applies to mayors and dukes as well:


A count may levy from his citizens in times of dire need. This option is only available immediately after the Kingdom is declared in a state of emergency by the Queen. Even so, you may not levy in excess. Levies can include basic resources, such as lumber and food, weapons, and gold. Counts may not levy manpower from PCs, nor take the livelihoods of its citizens (both PC and NPC), such as tools and other necessities for an individual’s trade. Levies may not target individual guilds and citizens specifically.

Tolls and barriers to travel

Counts may impose tolls on their roads, if the road in question meets these requirements:

1) The road may not be tolled if constructed with any funds from the kingdom treasury.

2) The road may not be tolled if it is part of the Roighail tradeway

3)The road may not be tolled if it connects to a town within another nation’s borders*

  • The third requirement may be ignored if the appointed official from the foreign nation agrees, in writing, to the toll being set.

Tolls on roads may not exceed the maintenance cost of the road by more than 15%, as determined by an estimate of the maintenance cost and a sample of the expected traffic, to be determined by a treasury official. Road tolls may be discriminatory, except against religions, race, or wealth. (For example, merchants may be tolled at a higher rate than non-professional travelers or immigrants, yet tolling a particular tribe is not tolerated.) Water traffic may not be tolled, yet dock fees are permitted.


A count may not impose any tariff on any scale. Tariff wars (also called customs wars) are considered mutually destructive, and difficult to prevent. The Kingdom, in its entirety, refrains from implementing tariffs unless under extreme duress.

Additional Asset Taxation

A count may increase the amount of asset taxation by up to 8% in times of peace, and 13% in times of war. A duke may implement an asset tax of up to 5%. Magistrates and below may implement asset taxes with the approval of their county. Total asset taxation may not exceed 20% in peace time, and is expected to remain below 15% unless there is specific need. We heavily encourage maintaining the lowest tax rate possible for your county’s needs, in accordance with the ideals listed in the abstract.

Sales Taxation

A count may tax sales of a particular trade, so long as it does not become excessive.

Permits and other artificial barriers of entry

Licenses and permits may only be issued in the name of conservation and quality control. Conservation licenses for hunting, fishing and natural resource harvesting are encouraged and maybe be implemented so long as the count can enforce the license. Licenses for skilled work may be implemented if the trade in particular is detrimental should untrained workers perform the task. These apply generally to crafts such as carpentry, masonry, and dangerous materials, such as explosive or medical alchemy.

Any guild, city, or individual that feels the tax system is being abused by their count or duke to hinder their ability to function may petition the treasury. An auditor will assess the situation and action will be taken if fault is found. Any attempts to disrupt the petition process will be dealt with harshly.


As always, there are vacancies in vital roles that will need to be filled in order to achieve the goals of the treasury dept. More roles will be created as needed, and some may be changed after evaluation of their effectiveness. We may automate some duties as more information about Chronicles of Elyria is released.

Minister of international commerce

• monitors exchange rates

• resolves disputes by foreign sovereign nations

• tracks imports and exports with cooperation from the military personnel involved.

• prevents capital flight

• attempts to monitor any changes in foreign markets or currencies that may turn profitable or dangerous to the economy of Aranor

• Assesses the amount of Aranor currency held in reserve in foreign banks

Minister of the Treasury:

• oversees production of coinage and currency with respect to the orders provided by the master of coin

• creates an estimate of revenue from seigniorage

• audits tax collection dept

Bailiff of the Treasury:

• conducts audits of tax collector's reports

• hires state tax collectors and collects taxes from royal duchy

• constructs the means to store and secure coffers

• audits mayoral reports of wealth and assigns auditors to verify market changes as reported in the self-report price tracking system incorporated into the website.

Minister of labor:

• operates several employment assistance buildings for unemployed citizens; includes a temporary hire notice board at each location. (3-8 locations? maybe one for each duchy even?)

• tracks rate of visits to employment assistance buildings.

• conducts experiment relating rate of employment to visits to employment assistance buildings

• tracks average wage of unskilled labor

• determines natural rate of employment, reports adjusted-for-inflation average wages, utilizes unemployed citizens in gov. construction projects designated by Grand Builder.

• listens to complaints from unions and labor-intensive guilds

Minister of fair trade:

• identifies monopolies

• determines their efficiency and suggests creative solutions toward monopoly-busting practices in unnatural monopolistic or oligopoly situations to master of coin.

• listens to complains from guilds and corporations.

• ensures the construction and operation of safe, guarded transaction areas in major city squares for public use.

Representatives of the Nobility:

• one rep from each duchy appointed by their duke/duchess to express concerns regarding trade laws or unjust local or foreign influence.

• works with Bailiff of the treasury but is not appointed by him/her. Recounts the taxes collected with respect to the expected revenue from said duchy.

Auditors of the master of coin:

• three open positions

• first position acts as representative of the nobility for the royal duchy, monitors effects of legislation and taxation and general public opinion of tax policies

• second position randomly verifies, if possible, the reports provided by any other departments of the treasury

• third position identifies any conflicts of interest between treasury officials and their connections or personal endeavors